Problem-solving and learning to be comfortable not having all of the answers is a key component to coding as a playground. We don't have a playbook for playing on the playground. We decide to explore objects on the playground by trial and error. We are also social creatures. Rather than playing silently on the playground, we connect, collaborate, and discover together. The approach to coding with little ones is similar. Working in small groups, we learn to solve problems together by sharing ideas, trying out potential solutions, and reworking our attempts to move forward.
To help us in these efforts, we have acquired some new technology. Some of these tools include the Cubetto, Beebots, and Osmo. Integrating these tools into the lessons to reinforce the concepts allows the students to engineer their own learning. As we learn more about the world around us within the framework of coding, we will ultimately produce our own unique projects using the design process shared below. Learners can approach this design process by jumping in at any phase of the project and working from there. It is a flexible learning experience.
Working in groups of four to five students, on our second day of school, we walk through Cubetto's world on his second day. We explore the environment around us, learning how to get from point A to point B, just like we are learning to do this first week.
Students orienting Cubetto to help the robot get where it needs to go |
Students gain confidence through trial and error |
Students celebrate their success!
This week, learning with Cubetto taught us to persevere, have grit, be creative, and to have fun. Our students can't wait to see what (or who) will be waiting for them next week. We look forward to learning right along their side.